Nasya On Wednesday, August 11, 2010



If you're familiar with FlatOut, you'll know that all 16 of the game's highly destructible vehicles looked pretty beaten up before you got anywhere near them. FlatOut 2 will feature more than 35 different vehicles (including some great bonus rides to unlock), and although the game's "derby class" wheels will look every bit as trashed as those in the original game, your progression into the new "race class" and "street class" events will unlock a number of much shinier and more roadworthy cars. Those of you who played FlatOut might also remember that almost all of the game's 36 tracks were set in rural environments and boasted very few alternate routes or shortcuts. FlatOut 2's 60 circuits will be far less linear in nature, and their multiple routes will weave through a number of rural and urban environments loosely based on Los Angeles, the Nevada desert, and other North American locales. Every circuit in the game will feature around 5,000 destructible objects, as opposed to 3,000 in the first game.

Another major improvement promised for FlatOut 2 is that the CPU opponents will race more realistically, and each will have his or her own driving style. In the unfinished version of the game that we played, the other racers were uniformly aggressive, which made the game overly challenging at times but afforded us plenty of opportunities to check out the new vehicle damage models, as well as the extent to which the environments themselves can be destroyed. FlatOut 2 didn't disappoint on either count, although the fact that some of the destructible objects looked far more resilient than the indestructible ones made us less inclined to take a chance by attempting to drive through them.


Operating System: Windows 98, ME, 2000, XP
CPU: 1.5GHz Intel Pentium 4 or AMD Equivalent
RAM: 256MB
Video Card: 64MB Graphics Card
Hard Drive: 1.1GB of Free Hard Drive Space


CLICK HERE and get instructions to download this game FULL VERSION

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